I study at Breda University, a university in the Netherlands. I like cool tech and want to become an Engine Programmer. Take a look at my Github.
Looking for an Internship starting September 2020
Resume GithubThis project was a 4 month long project where we made a networked cross platform card game engine and game in a big cross-disciplinary team.
Duration: | 2 months (Engine) + 2 months (Game) |
Engine: | Custom Engine (Tomorrow Engine) |
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Platform(s): |
This is a VR game with non-euclidean elements. It was made in a big team throughout a year. (Currently Ongoing)
Duration: | 4 months (ongoing) |
Engine: | Unity |
Technologies: | |
Platform(s): |
This project was made in 2 weeks. It is a procedurally generated survival shooter we made with rapid prototyping.
Duration: | 2 weeks |
Engine: | Unreal Engine 4 |
Technologies: | |
Platform(s): |
These are the main programming languages I use daily for projects. I use/have used a bunch more, but those are usually scripting languages I am not invested in. For example, Lua and Python.
My first choice for writing performant Games & Engines. I know the strenghts and weaknesses, and like to understand what is happening within the language going forward. For example by going to Conferences.
A great language which I think has a huge potential to become the new go-to systems programming language because of it's thread-safety guarantees and it's crate ecosystem.
My go-to language for when productivity is more important than runtime performance. Which is why I like to use it for most tools and gameplay code.
I have a lot of experience both working with professional game engines and creating custom ones.
The insight I got from the big engines I used to improve the workflow and pipelines of my own engines.
I have experience with cross-platform development. Both on Desktop platforms(PC, Linux) and on Consoles (PlayStation 4), as well as VR. On several projects.
Hello! I am Maiko Steeman, a Game Programmer studying at Breda University of Applied Sciences in the Netherlands. I am a motivated programmer with excellent knowledge of C++ and who loves innovating and learning new things. Such as raytracing or non-Euclidean portals. Both in school and in my free time.
I am a driven person who likes to solve hard problems. I have experience with writing performant code in C++, Rust and did Graphics in DX12 and OpenGL. Most of all I love writing innovative or novel technologies that can be used and reused by others. That is why I love Engine development and why I am working towards becoming an Engine Programmer.
To get to know the C++ language I like to go to and volunteer for conferences to talk and listen to the people there. I have been to C++ On Sea 2019, Meeting C++19 and White Nights ’20.
This eagerness to learn also extends to wanting to teach others. I have been active for 2 years at our school teaching other students my findings about the intricacies about C++, and have done over 15 C# workshops targeted towards designers and artists.
I am a strong team player and work well in big teams. I have experience in multiple cross-disciplinary teams with over 20 people.
On this website you can find the best examples of my work.
Please don't hesitate to look at my GitHub or Contact me for any questions you may have!