Showcase keyboard and mouse image

Hello, I’m Maiko Steeman.
C++ Game Developer

I study at Breda University, a university in the Netherlands. I like cool tech and want to become an Engine Programmer. Take a look at my Github.

Looking for an Internship starting September 2020

Resume Github
Showcase keyboard and mouse image

Portfolio

Reptoads

DX12 Graphics Programmer & Engine Programmer

This project was a 4 month long project where we made a networked cross platform card game engine and game in a big cross-disciplinary team.

Duration: 2 months (Engine) + 2 months (Game)
Engine: Custom Engine (Tomorrow Engine)
Technologies: C++ HLSL PSSL Lua
Platform(s): Windows Playstation 4

View more Github   
Reptoads
Spellbound Spire

Spellbound Spire

Engine Programmer & Graphics Programmer

This is a VR game with non-euclidean elements. It was made in a big team throughout a year. (Currently Ongoing)

Duration: 4 months (ongoing)
Engine: Unity Unity
Technologies: C# Unity ShaderLab C++
Platform(s): Windows SteamVR Oculus VR

View more

Attack of the Capitalist Computators

Gameplay Programmer

This project was made in 2 weeks. It is a procedurally generated survival shooter we made with rapid prototyping.

Duration: 2 weeks
Engine: Unreal Engine 4 Unreal Engine 4
Technologies: Unreal Engine 4 Blueprints
Platform(s): Windows

View more
Attack of the Capitalist Computators
My side projects

My side projects

For a list of my best side projects done in my free time


View more

My skills


Languages

These are the main programming languages I use daily for projects. I use/have used a bunch more, but those are usually scripting languages I am not invested in. For example, Lua and Python.


C++

C++11 up to 20

4 Years - 8 Projects

My first choice for writing performant Games & Engines. I know the strenghts and weaknesses, and like to understand what is happening within the language going forward. For example by going to Conferences.

Rust

Rust

1.5 Years - 3 Projects

A great language which I think has a huge potential to become the new go-to systems programming language because of it's thread-safety guarantees and it's crate ecosystem.

C#

C#

5 Years - 6 Projects

My go-to language for when productivity is more important than runtime performance. Which is why I like to use it for most tools and gameplay code.



Tools & Frameworks

I have a lot of experience both working with professional game engines and creating custom ones.
The insight I got from the big engines I used to improve the workflow and pipelines of my own engines.

Unreal Engine 4

Unreal Engine 4

3 Years - 5 Projects
Unity 3d

Unity3D

5 Years - 6 Projects
Our Custom: Tomorrow Engine

Our Custom Engine:
Tomorrow Engine

4 months


Target Platforms

I have experience with cross-platform development. Both on Desktop platforms(PC, Linux) and on Consoles (PlayStation 4), as well as VR. On several projects.

Windows

Windows

7 Years
PlayStation 4

PlayStation 4

4 months
SteamVR

SteamVR

1 year
Oculus VR

Oculus VR

8 months



Profile Picture

Who am I?

Hello! I am Maiko Steeman, a Game Programmer studying at Breda University of Applied Sciences in the Netherlands. I am a motivated programmer with excellent knowledge of C++ and who loves innovating and learning new things. Such as raytracing or non-Euclidean portals. Both in school and in my free time.

I am a driven person who likes to solve hard problems. I have experience with writing performant code in C++, Rust and did Graphics in DX12 and OpenGL. Most of all I love writing innovative or novel technologies that can be used and reused by others. That is why I love Engine development and why I am working towards becoming an Engine Programmer.

To get to know the C++ language I like to go to and volunteer for conferences to talk and listen to the people there. I have been to C++ On Sea 2019, Meeting C++19 and White Nights ’20.
This eagerness to learn also extends to wanting to teach others. I have been active for 2 years at our school teaching other students my findings about the intricacies about C++, and have done over 15 C# workshops targeted towards designers and artists.

I am a strong team player and work well in big teams. I have experience in multiple cross-disciplinary teams with over 20 people.
On this website you can find the best examples of my work.

Please don't hesitate to look at my GitHub or Contact me for any questions you may have!